Thursday, July 31, 2008

The Legend of Heroes VI - Sora no Kiseki

The Legend of Heroes VI - Sora no Kiseki is a game of a series that's been developed by Nihon Falcom Corporation with a history dating back with the Ys series. To many Japanese gamers, Legend of Heroes VI is a highly rated RPG game for PC which involves strategical setups of characters and movements. Its uniqueness in combat and sidequest system was extremely popular that some rated it as good as the Final Fantasy series.

This series of game is published in two titles, namely the first chapter, second chapter. The third title (the 3rd - third chapter) was released on June 28, 2007, and features additional main characters apart from the returning ones.

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This game's constructed by a series of maps that make up the world. Generally maps are made up mainly of two types: field maps and town maps. Most maps are 3D rotatable. Field maps consists of mainly monster roaming around, which on touch will engage into combat screen. The background field for the battles will be determined by where the battle was engaged. These field maps often contain treasure chests that may just lie around or hidden, requiring the player to rotate their screen or see a "!" mark which indicates an object. Town maps are more loaded with NPCs and shops. Shops generally have their own buildings and logo on the minimap which can be toggled within the town.

Players start off in the district of Rolent and travel around the world as the game progresses. The game has a main storyline and heaps of sidequests that can be started at the Bracer's guild or just by talking to NPCs. Sidequests are well-rewarded and will assist in the main story severely.

Combat is held in a separate screen with square tiles (default camera position at 45degrees to the squares). Each character and enemy takes their turn when their AT bar is full (on the left of combat screen). Options for characters are: Move, Attack, Arts, Craft, Item and Retreat. You are allowed to move before you do any other action except retreat, but all other actions will terminate the turn immediately after.



* Move: allows the character to go onto a different tile then the one he/she is current on.
* Attack: uses equipped weapon to deal damage to the enemy. Different weapons have different ranges and area of effect.
* Arts: different spells that become available basing on the combination of quartz you have equipped on that character's orbment. Casting requires EP and takes time to cast; its also possible to have the cast cancelled by special attacks.
* Craft: these are the character's individual special skills. They are unique to each character and require CP to use. However they are instant and take place immediately.
* S-Craft: A special type of craft that's categorised within it. When the character's CP reaches at least 100, the character's set "special" can be triggered on the press of a button that depends on the character's slot. After the current turn has finished, the character that was triggered will perform their special straight away, thus burning up his AT bar again. However it should be noted that the character can take their turn, then activate their S-craft straight after. Thus proving a useful tool for urgent needs.

Combat terminates when all enemies are destroyed and having your whole party wiped out will normally result in gameover, with a few exceptions in events.

The game takes place in Liberl Kingdom, 10 years after the great invasion of Erebonian Empire from the north. Currently it is being governed by the old queen Alicia II and restored back to its peaceful state before the war. Currently the kingdom thrives of materials and high technology which is eyed closely by the Erebonian Empire.

The main character is Estelle Bright, daughter of Cassius Bright who is a legend within the kingdom. During the great war, Erebonian managed to break their way through to the capital city. Here, under the direction and counter-attack planned by Cassius, Liberl launched a retaliation that forced the opponent to retreat back to the borders within a few weeks. After the war, Cassius gave up his sword and left the army, joining the Bracer's guild and enhancing it to its glory state and was given the S ranking.

Estelle is completely ignorant of her father's past and history but settles comfortably in the house at Rolant. When she was at a young age, her father was assaulted by a young child of amazing combat abilities but loses his memory in the fight and becomes adopted by Cassius. This child was named Joshua Bright and is the main male character of the story. From there Estelle was taught the usage of staff and starts off the story on the day when she is going to join the Bracer's guild with Joshua.

The story progresses as normal Bracer's guild quests unveiling the dark side of the government, a faction of the army that decides to overthrow the old queen. This eventually lead to the exploration of the ancient facilities in the Liberl Kingdom... and it turns out that the manager of the army was just being used by a mastermind who's an adept at controlling people's minds. This also leads on to the second story, with Joshua's past unveiling in the ending.

Computers and Technology

The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess is the thirteenth game in Nintendo's critically acclaimed The Legend of Zelda video game series. It is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii and GameCube video game consoles.

Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo so the developers could add more content and refine the game. The Wii version was released on the dates of the Wii launch, November 19, 2006, (North America) and across December 2006 (Japan, Europe, and Australia), making Twilight Princess the first Zelda game to debut at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. Twilight Princess was called The Wind Waker 2 during its early internal development, but was changed as development progressed, with the title officially announced in E3 2005.

Twilight Princess is the first game in The Legend of Zelda series to be rated T by the ESRB for fantasy violence and animated blood. The story focuses on the hero Link trying to prevent Hyrule from being engulfed by a corrupted parallel dimension, the Twilight Realm. To do this, he takes the forms of both a human and a wolf and has the help of a mysterious creature named Midna. The game takes place many decades after Majora's Mask, on the timeline created after the events of Ocarina of Time.

The game met with both commercial and critical success. It has sold 4.52 million copies on the Wii as of March 31, 2008, and 1.32 million on the GameCube as of March 31, 2007, and received much praise from reviewers, with some considering Twilight Princess the greatest Zelda game ever released.

Twilight Princess is an action-adventure game that focuses on exploring regions and collecting items to advance the storyline. The basic gameplay from the 3D Zelda games is retained, including actions such as walking, running, attacking, defending, and automatic jumping at ledges. The game features several dungeons, which are large enclosed areas where the protagonist Link battles enemies, collects items, and solves puzzles to progress to the boss.

Link primarily uses a sword and shield in combat. Other weapons commonly used by Link include a bow and arrow, a boomerang, bombs, and a grappling hook. As with the other 3D Zelda games, a "lock-on" mechanism allows Link to stay aimed on an enemy while strafing around them. To traverse the map, Link can teleport to pre-specified points on the map or ride a horse, whose name is Epona by default.
Link's wolf form can pick up unique smells; a horizontal scent trail is shown here, leading Link to his objective.
Link's wolf form can pick up unique smells; a horizontal scent trail is shown here, leading Link to his objective.

Link can transform into an alternate form, a wolf, when entering the Twilight Realm, a void which corrupted parts of Hyrule.[15] As a wolf, Link moves quickly, attacks with his fangs, and finds and digs holes to create new passages and uncover buried items. He also carries Midna, a small imp-like creature who gives hints, uses an energy field to attack enemies, and helps Link jump longer distances. Link can also communicate with animals as a wolf, aiding him in gathering useful information, and has an improved sense of smell, allowing him to follow trails left by certain characters in the game or to obtain the scent of objects such as medicine or fish. His sense of smell is also the only way players are able to see wandering spirits and hunt for ghosts named Poes, which can neither be seen (except for the lanterns they carry) or attacked without the wolf form's ability of smell.

The Wii version of the game has a control system based on the Wii Remote and the Wii Nunchuk's motion sensors. The built-in speaker on the remote emits sounds such as the bowstring of the Hero's Bow being drawn and released, Midna's laugh when using Wolf Link to jump from platforms with Midna's help, and the "Zelda chime" when discovering secrets. If the Wii Remote's volume is decreased to zero, these sounds are emitted from the television's speakers instead. The GameCube versions have two major control scheme differences, free camera control and being able to equip only two items because one button is used to call Midna if the player is in need of help.

The enemy's artificial intelligence (AI) in Twilight Princess is more advanced than in The Wind Waker. Enemies react to defeated companions and to arrows or slingshot pellets that pass by. The AI can also detect Link from further distance than in Ocarina of Time, Majora's Mask, and The Wind Waker.

There is no extensive voice acting in the game. The only character with spoken dialogue is Midna, who employs an unintelligible fictional language. Other characters laugh, scream, and make other noises. In conversations, Link remains silent — except for grunts when attacking and being hit and gasping slightly at a surprising sight — and his responses are implied by nods and facial expressions similar to previous installments in the series.

Computers and Technology